Friday, August 25

Anime misconceptions don’t stop its popularity

By Aaron Burkhart - The Northern Light

August 23, 2006

Japanese culture has a large impact on the entertainment industry. Anime sales in the U.S. are over $5 billion annually, according to a 2005 BusinessWeek article, and video game sales are estimated around $7 billion in 2005. Anime and video games are closer to mainstream than ever. As the first generation to grow up with video games and anime, today’s young adults and their children are likely to be much more accepting of these entertainment forms than older ones.

Hollywood is starting to catch on too; movies based on video games (“Silent Hill,” “Doom”) are increasingly common, while big names like James Cameron, Quentin Tarantino and Samuel L. Jackson all have different anime- or manga-related projects in the works (manga are essentially Japanese graphic novels, which many anime are based on).

While most people are familiar with at least the concept of video games, many don’t know exactly what anime is.

Full article is here


Another discussion on anime impact on arguably most sophisticated consumer market in the world, USA. Misconceptions or not, I suspected that it maybe part of author's bias. Maybe.

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